New character design

In this update, we’re going to talk about the character reworks we’ve been working on for the past few weeks.

We will share with you the final result of Amanda’s base model, detailing what changes have been applied.

Among the changes made are improvements in the hair model and texture, new shader design, more detailed textures, greater definition in the faces and modifications in the normal map and occlusion map for a correct finish.

On the other hand, we fixed the clothing collision, improved the hair movement system, modified the stage lights to balance the brightness of the characters, and redistributed the internal bones of the models to improve the «physics» and body animations.

We will continue working to improve the quality of the game and offer the best possible product, we will be publishing more information soon.